Collabolla, a video game with Spacehopper balls as input devices. Interaction Design Institute Ivrea, Triennale di Milano, 2004. Designed by Jennifer Bove, Simone Pia and Nathan Waterhouse. Photo Ivan Gasparini. http://www.designinginteractions.com/chapters/foreword
Being completely honest, I started the semester with a fairly blurred understanding of what Interaction Design actually was and it was only after doing some brief exploration into the design field that I found it to be incredibly new, innovative and appealing. It seems an almost fundamental step for Industrial Designers to take on or at least learn about briefly to be able to grow as a designer in the future. It appears that Interaction Design might just be the design field of the future and if that is the case I’m very enthusiastic to learn as much about it as I can. Not to just to better myself as a designer but ultimately to create better communities and lifestyles that everyone can indulge in. I think this topic was chosen for third year Industrial students because it appears to be quite a complex and intricate field of study that relies on previously achieved knowledge to even be able to try to understand its full potential. My initial ideas about the outcome of this project are fairly optimistic, I think it has the potential to really bring out the genius in a lot of students, myself included, with the expectation that thinking out of the box is almost a necessity to do well this semester. I believe this design direction has a lot of avenues to be explored this semester. Design teams have not yet been finalized, nor has a specific design project direction, this will be done from week 2 onwards, with task allocations and team rules/agreements about team members participation yet to be outlined.
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