Sunday, August 15, 2010

Week 4: Scenario Building


This was an idea i started to develop in week 2 but only really understood its evolving design potential this week. Its a toy duck essentially. however the aim of the game is to kill it = braking neck, wings, tail and legs by unhinging bent wire through pre fab lops in the structure of the toy. however if the users attempt to be kind and love it by patting it - there is a battery hooked up to copper spurs on patting zones (on the back) to 'taser' the user in understanding/learning that the point of the game is to kill not love ahahaha. a bit extreme but kinda interesting ... just in development stages, the real focus is on education and perhaps this will sway some ideas towards next week.

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